Long-term Connections 2011-2012
ORGANISATION
The Anesvad Foundation is a non-governmental development organisation with over 40 years of experience in cooperation. It works to promote and protect health as a basic right and essentially to encourage social change to tackle the structural causes of poverty, inequality and social exclusion.
CHALLENGE
To involve society in the Anesvad Foundation project by encouraging the participation of the people making up its social base (some 70,000) in such a way that their contributions can go beyond that of the membership fee. In doing so, it also seeks to involve partners and collaborators, create synergies and open the project to others. The Improbable project could be linked to opening the organisation to volunteers or to an open project available to all sectors of society.
IMPROBABLE COLLABORATOR
Carme Romero. She studied Fine Arts in the Faculty of Barcelona and then specialised in the production of interactive art and the creation of video games (UPF). She carried out research as part of her thesis on the relationship between video games, research processes and the creation of knowledge. In terms of game design, she is interested in experimental game play and her work is carried out from an artistic perspective. She also explores compulsive phenomena relating consumerism with the construction of contemporary subjectivity.
CARME ROMERO'S PROPOSAL
Her proposal involves applying design techniques from the participation of interactive systems to achieve greater involvement of society in Anesvad campaigns. The project is based on studying the ethical implications of this application, proposing open debate for public participation in order to establish a professionally ethical base. Building upon this basis, work will be done on the design and development of actions and tools that are in line with the research.
RESULT
Alternativa 13 is an alternate reality game using role-playing elements and set in the everyday reality of each player, but in the year 2013. The ravaging effects of the current crisis, reaching its peak in 2013, can be followed in a digital newspaper, while the players are able to perform missions that affect this future reality.
Alternativa 13 is an experiment that aims to explore new ways of raising awareness to generate complex knowledge within the same context and based on issues that affect every person, ultimately moving them into action in a fun and interesting manner. The Anesvad Foundation is contributing by providing its experience for access to health by making available its working documents and processes and sharing its knowledge with the participants.
The project to date has indeed implied an innovative approach that within the organisation has promoted collaboration between different people and departments that did not usually work together. It has also placed the NGO in contact with other organizations by establishing cooperation links.
The questions raised during the process of designing the game led to in-depth discussions on issues such as cooperation work, communicating this work and the role of volunteers, among other issues. These questions are being raised from a different approach than that which is customary.
Blog of the project: http://anesvadconexionesimprobables.wordpress.com